Max Payne 3 is a third-person shooter video game developed by Rockstar Studios and published by Rockstar Games. It is the third title in the Max Payne franchise and was released for PlayStation 3 and Xbox 360 in May 2012, for Microsoft Windows in June 2012, and for Mac OS X in June 2013.[4] Development was led by Rockstar Vancouver in collaboration with the New England, London and Toronto studios.[5][6]
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[7] The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay.[9] Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet strike an enemy in detail.[10] New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.
The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems. Max Payne 3 lets players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.
This is the first game in the series that was not developed by Finnish game developer Remedy Entertainment and not written by series creator Sam Lake.[7] The lead writer of Max Payne 3 was Dan Houser, who was also the writer of Red Dead Redemption, Grand Theft Auto IV and Bully.
Max Payne 3 is a third-person shooter in which the player assumes the role of its titular character, Max Payne. Max Payne 3 features a similar over-the-shoulder camera as its predecessors, with the addition of a cover mechanic, while also retaining much of the same run-and-gun style of gameplay.[9] Max Payne 3 also marks the return of bullet-time in action sequences, for which the franchise is notable. In bullet-time it is possible to see every bullet strike an enemy in detail.[10] New to the series is a "Last Stand" mechanic, which gives the player a grace period after losing all health during which time the player may kill the enemy that wounded them in order to continue playing, however this mechanic is only usable if the player has one or more bottles of painkillers in their possession.
Max Payne 3 retains the shoot-dodge mechanic from the previous games in the series. Players are able to stay grounded after a dive, which enables them to shoot 360 degrees around. Rockstar has blended physics and animation, so that when a player dives, they do so appropriately according to their surroundings. Through advanced use of the Euphoria dynamic animation engine, shooting and killing enemies in Max Payne 3 will look noticeably more realistic than in any preceding Rockstar game.
New to the series are cinematic action movements, interactive cutscenes which transition seamlessly into continuing gameplay. Moreover there are no loading screens across gameplay and cutscenes.
The game's online multiplayer features maps and modes that dynamically change within a match, as well as reward, ranking and clan systems. Max Payne 3 lets players form private crews with friends, or join public crews. Players can be a member of up to five at the same time, and completing tasks as a crew gain XP points for the player. Among the crew features promised are persistent Feuds, that see the player scrapping with opposing gangs who've killed someone on the team. Social Club integration connect play across multiple titles, starting with Max Payne 3 and Grand Theft Auto V. By playing both games multiplayer "crews" that the player set up in one will be carried over to the other.
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